The Art of Crowddreaming
EN
EN
  • Crowddreaming
  • The Stigmergic Paradigm
    • The First Crisis of the Analytical Paradigm
    • The Digital Challenges and the Second Crisis of the Analytical Paradigm
      • The Digital Representation of Reality
      • The Conceptual Challenge of Space
      • The Conceptual Challenge of Time
      • The Conceptual Challenge of Speed
  • A Working Hypothesis for a new Paradigm
  • The Stigmergic Paradigm and the "Digital Monument" conceptual framework
  • Building a Digital Monument
    • The Art of Crowddreaming
      • From the Big Dilemma to the Intent
      • From the Intent to the Story
      • From the Story to the Production
      • Production Examples
  • Overlaying Digital and Objectual Dimension
    • Spatial Computing and the Virtual Continuum
    • Why to use Augmented Reality for a Digital Monument
    • Why not to use Augmented Reality for a Digital Monument
  • Tutorial
    • From Insight to Intent
    • From Intent to Story
    • From Story to Production
  • A Good Practice
    • The Crowddreaming Challenge
    • Brief History of the Challenge
    • The Challenge as a Crowddreaming Effort
    • Keys to Success
    • Risk Factors
    • A Transfer Model
      • The Public Call
      • Addressing training Needs
      • Content Development
      • Evaluation
      • Deployment of Europa Square
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Tutorial

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Last updated 5 years ago

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This tutorial will provide you with a practical example of application of the Art of Crowddreaming method, by guiding you to develop a simple, but effective action plan for activities with school's students for an European Challenge. The tutorial will use the Europa Square Challenge of the Erasmus+ project as a concrete example.

The tutorial exploits a very basic version of the Art of Crowddreaming method. It is all that you might need to get accurate action plans done with very little effort. However, you are welcome to read the "Art of Crowddreaming Handbook" to dig deeper into the method and for more useful insights.

At the end of the process you will obtain:

  • A clear understanding of your goals and of the Europa Square Challenge scenario;

  • A clear picture of people involved and of their role in your activities for the Europa Square Challenge;

  • A clear understanding of the key events in your run for the Europa Square Challenge;

  • Your Action Plan in the form of a collection of to-do lists, that will help you to prepare, run and evaluate the key events and activities to participate to the Europa Square Challenge.

The tutorial is divided into three main steps after the main phases of the Art of Crowddreaming method:

  • Step 1: From Insight to Intent

  • Step 2: From Intent to Story

  • Step 3: From Story to Project

The key idea behind the Art of Crowddreaming method is that if a project worked, the people who made it happen share a success story. Imagining the desired happy ending and building the story back to its beginnings is a very approachable and thorough method to plan all the required activities, without having to deal with the complex technical language of planning and project management systems, originally developed for the enterprise or scientific research world. Non professionals and even secondary schools students can develop accurate plans, using the Art of Crowddreaming method.

Crowddreaming: Youth co-create Digital Culture