The Art of Crowddreaming
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EN
  • Crowddreaming
  • The Stigmergic Paradigm
    • The First Crisis of the Analytical Paradigm
    • The Digital Challenges and the Second Crisis of the Analytical Paradigm
      • The Digital Representation of Reality
      • The Conceptual Challenge of Space
      • The Conceptual Challenge of Time
      • The Conceptual Challenge of Speed
  • A Working Hypothesis for a new Paradigm
  • The Stigmergic Paradigm and the "Digital Monument" conceptual framework
  • Building a Digital Monument
    • The Art of Crowddreaming
      • From the Big Dilemma to the Intent
      • From the Intent to the Story
      • From the Story to the Production
      • Production Examples
  • Overlaying Digital and Objectual Dimension
    • Spatial Computing and the Virtual Continuum
    • Why to use Augmented Reality for a Digital Monument
    • Why not to use Augmented Reality for a Digital Monument
  • Tutorial
    • From Insight to Intent
    • From Intent to Story
    • From Story to Production
  • A Good Practice
    • The Crowddreaming Challenge
    • Brief History of the Challenge
    • The Challenge as a Crowddreaming Effort
    • Keys to Success
    • Risk Factors
    • A Transfer Model
      • The Public Call
      • Addressing training Needs
      • Content Development
      • Evaluation
      • Deployment of Europa Square
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  • Piazza Europa
  • Dilemma
  • Intent
  • Story
  • Production
  • Quintana 4D
  • Dilemma
  • Intent
  • Story
  • Production
  • Hackeriamo la Città
  • Dilemma
  • Intent
  • Story
  • Production

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  1. Building a Digital Monument
  2. The Art of Crowddreaming

Production Examples

The Art of Crowddreaming method has already been tested at different levels of complexity in some projects, whose synthetic description in terms of Dilemma, Intent, History and Production can be useful to better understand what was written above.

Piazza Europa

Dilemma

Can we and do we really want to tell ourselves Europeans?

Intent

Living in a Europe where we are fully aware that the culture of each of us even at the level of our everyday thinking and acting is actually the result of the superposition of influences that come from the cultures of other nations that live and have lived in our continent.

Story

Let us imagine a mutual thanksgiving ceremony in a square, where a digital monument allows us to express and to record our personal gratitude to the people of other nations for a specific cultural gift they have given to us at some point in history.

Production

The Crowddreaming contest, which engages school children in creating an augmented reality thanksgiving experience, in which anyone can participate in every square where it is installed. The sum of all these experiences and reactions constitutes a collective work of art over time.

Quintana 4D

Dilemma

Is it possible to enrich a tradition through digital means?

Intent

The memories of the living stratify year after year in places of tradition to convey to the following generations the value and meaning of belonging to the People of Quintana.

Story

We recover the ancient Roman concepts of Lares and Genius Loci to haunt the buildings and objects of the Quintana with digital ghosts inextricably linked to them and able to dialogue with the visitor of the future.

Production

The Quintana 4D umbrella project provides a common denominator to many different school projects in collaboration with the Quintana People to collect contemporary stories in the form of experiences in augmented reality or games.

Hackeriamo la Città

Dilemma

Is it possible for young people to help bring the historic center of Norcia back to life after the devastation of the earthquake?

Intent

Young people actively collaborate with institutions to start a summer animation program.

Story

We benefit from the logistic advantages of digital technologies to organize a program of projection of animation movies in the main square, combined with games for children led by local youths, including secondary school students.

Production

A first pilot event of animation in the square, which combines quizzes and other team games via smartphone with the projection of a children's film.

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Last updated 5 years ago

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