The Art of Crowddreaming method has already been tested at different levels of complexity in some projects, whose synthetic description in terms of Dilemma, Intent, History and Production can be useful to better understand what was written above.
Can we and do we really want to tell ourselves Europeans?
Living in a Europe where we are fully aware that the culture of each of us even at the level of our everyday thinking and acting is actually the result of the superposition of influences that come from the cultures of other nations that live and have lived in our continent.
Let us imagine a mutual thanksgiving ceremony in a square, where a digital monument allows us to express and to record our personal gratitude to the people of other nations for a specific cultural gift they have given to us at some point in history.
The Crowddreaming contest, which engages school children in creating an augmented reality thanksgiving experience, in which anyone can participate in every square where it is installed. The sum of all these experiences and reactions constitutes a collective work of art over time.
Is it possible to enrich a tradition through digital means?
The memories of the living stratify year after year in places of tradition to convey to the following generations the value and meaning of belonging to the People of Quintana.
We recover the ancient Roman concepts of Lares and Genius Loci to haunt the buildings and objects of the Quintana with digital ghosts inextricably linked to them and able to dialogue with the visitor of the future.
The Quintana 4D umbrella project provides a common denominator to many different school projects in collaboration with the Quintana People to collect contemporary stories in the form of experiences in augmented reality or games.
Is it possible for young people to help bring the historic center of Norcia back to life after the devastation of the earthquake?
Young people actively collaborate with institutions to start a summer animation program.
We benefit from the logistic advantages of digital technologies to organize a program of projection of animation movies in the main square, combined with games for children led by local youths, including secondary school students.
A first pilot event of animation in the square, which combines quizzes and other team games via smartphone with the projection of a children's film.