The Art of Crowddreaming
EN
EN
  • Crowddreaming
  • The Stigmergic Paradigm
    • The First Crisis of the Analytical Paradigm
    • The Digital Challenges and the Second Crisis of the Analytical Paradigm
      • The Digital Representation of Reality
      • The Conceptual Challenge of Space
      • The Conceptual Challenge of Time
      • The Conceptual Challenge of Speed
  • A Working Hypothesis for a new Paradigm
  • The Stigmergic Paradigm and the "Digital Monument" conceptual framework
  • Building a Digital Monument
    • The Art of Crowddreaming
      • From the Big Dilemma to the Intent
      • From the Intent to the Story
      • From the Story to the Production
      • Production Examples
  • Overlaying Digital and Objectual Dimension
    • Spatial Computing and the Virtual Continuum
    • Why to use Augmented Reality for a Digital Monument
    • Why not to use Augmented Reality for a Digital Monument
  • Tutorial
    • From Insight to Intent
    • From Intent to Story
    • From Story to Production
  • A Good Practice
    • The Crowddreaming Challenge
    • Brief History of the Challenge
    • The Challenge as a Crowddreaming Effort
    • Keys to Success
    • Risk Factors
    • A Transfer Model
      • The Public Call
      • Addressing training Needs
      • Content Development
      • Evaluation
      • Deployment of Europa Square
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  • Dilemma
  • Intent
  • Story
  • Production

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  1. A Good Practice

The Challenge as a Crowddreaming Effort

The challenge itself can now be described in terms of the Art of Crowddreaming.

Dilemma

Are we still able to play our role as educators and to assist young people in the epochal challenge of understanding, creating and handing down digital culture?

Intent

To define a sustainable curricular format that helps students to develop an adequate digital culture, while they face the challenge of providing their contribution to the digital monument "Piazza Europa".

Story

Providing a contribution to the digital collective artwork "Piazza Europa" stimulates young people to reflect on the transcultural nature of Europe and allows them to better understand how to create and transmit digital culture. Students must imagine being in any European square, having friends of another European country in front of them and wanting to thank them for a cultural element that has been shared by their country. At the same time, teachers with a passion for innovation in education discover new technologies, experiment with new methods and overcome the sense of isolation, by networking with colleagues with a similar feeling.

Production

The Crowddreaming competition requires creating an experience in AR starting from a template, which contains a reflection on European transculturality.

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Last updated 5 years ago

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